Alan Turing
The Turing machine and the imitation game — computation as the foundation of mind and the substrate of information
Turing's 1936 paper "On Computable Numbers, with an Application to the Entscheidungsproblem" introduced the Turing machine — the abstract mathematical model of computation that founded theoretical computer science. During World War II he worked at Bletchley Park and contributed decisively to breaking the German Enigma cipher; his work is estimated to have shortened the war by two years and saved millions of lives. After the war he worked on early computer designs (the ACE) and on the philosophy of machine intelligence ("Computing Machinery and Intelligence," 1950, introducing the imitation game / "Turing test"). His late work on morphogenesis (1952) anticipated reaction-diffusion models in biology. He was prosecuted for homosexual acts in 1952, accepted chemical castration in lieu of prison, and died of cyanide poisoning in 1954 (officially suicide, though contemporary reassessments admit accident as a possibility). The British government issued a formal apology in 2009 and a posthumous pardon in 2013.
Key works
- On Computable Numbers (1936)
- Computing Machinery and Intelligence (1950, Mind LIX)
- The Chemical Basis of Morphogenesis (1952)
- Intelligent Machinery (1948, technical report)
Declared Influences
Dataism / Information Ontology 30%
Analytic Metaphysics / Logical Atomism 20%
Transhumanism / Posthumanism 20%
Naturalism 20%
Simulation Theory 15%
Turing's computational theory of mind is one of the principal foundations of contemporary information-ontology programs; the universe-as-computation picture descends from his work.
"It is possible to invent a single machine which can be used to compute any computable sequence." (On Computable Numbers)
Turing's functionalist intuitions about mind — what matters is the input-output computational structure, not the substrate — became a foundational position in analytic philosophy of mind (Putnam, Fodor).
"I propose to consider the question, 'Can machines think?'" (Computing Machinery and Intelligence)
Turing's imitation game and the possibility of machine consciousness are foundational reference points for contemporary transhumanism and AI-philosophy.
"I believe that at the end of the century the use of words and general educated opinion will have altered so much that one will be able to speak of machines thinking without expecting to be contradicted." (Computing Machinery and Intelligence)
Turing's programme is consistently naturalistic — mind is what brains (or computers, or any sufficiently complex computational system) do, with no supernatural addition.
"There is no need for any kind of immaterial substance to explain the activities of the brain." (Intelligent Machinery)
Turing's universal-machine theorem grounds the modern simulation argument: anything computable can be simulated, and if minds are computable, they can be simulated.
"The behavior of any computing machine can be mimicked by the universal machine." (On Computable Numbers)
Internal Tensions
The 1952 prosecution and the 1954 death overshadowed the public reception of Turing's work for decades; the 2009 apology and 2013 pardon were necessary but late. The Turing test as a criterion of machine intelligence has been attacked (Searle's Chinese Room) and defended; the imitation game's genius and its evident limitations have both stood the test of time.
I. Time
Computational time: discrete steps. Linear and uni-directional.
Attributes
II. Space
Standard substantival physical space; the Turing-machine tape is the abstract analog.
Attributes
III. Matter
Standard substantival matter; mind is computation realized in matter.
Attributes
IV. Observer
Plural finite computational observers. Mediated knowledge through computation. No metaphysical agency.
Attributes
V. Energy
Standard physics.
Attributes
VI. Information
Discrete fundamental information; conserved at the world-scale; personal soul not.
Attributes
Classified works
Works in the atlas that Alan Turing authored or that draw on this persona's writings, with full attribute fingerprints of their own.
Computed school proximity
The persona's attribute fingerprint scored against all 202 schools using the same quiz scorer. Useful as a sanity check on the hand-curated influences above.
Philosophical neighbors
Other personas whose attribute fingerprint sits closest to Alan Turing's — intellectual neighbors across traditions and eras.
How Alan Turing resolves each dilemma
57 resolved positions across 4 dimensions, including 11 distinctive where the majority of schools go the other way.
Each dimension is sorted so minority positions come first. Mainstream positions are folded into an expandable list.
Time · 9 dilemmas · 5 distinctive
Persistence, the future, and the direction of becoming.
4 mainstream positions
Matter · 7 dilemmas, all mainstream
Observer · 37 dilemmas · 5 distinctive
Mind, agency, and the knower's relation to the known.
32 mainstream positions
Information · 4 dilemmas, all mainstream
Films Referencing This Persona (8)
Either directly referenced in the film, or reading the film through one of this persona's top schools.
Experiments Engaging This Persona's Schools
Surface via influence-schools that respond to the experiment. Each entry shows the school through which the connection runs.