Schools of Thought
Compare Schools
Search and select schools to compare their ontological positions side by side.
| Attribute |
#60
Gamer / Virtual-Realist Worldview
Cultural phenomenon (gaming communities, VR/AR, metaverse). Influenced by Neal Stephenson, the Matrix films
|
|---|---|
| Time · Extent | Both |
| Time · Ontological Status | Emergent |
| Time · Grain | Discrete |
| Time · Freedom | Non-Deterministic |
| Time · Traversability | Branching |
| Time · Dimensionality | N |
| Time · Direction | Multi-directional |
| Space · Extent | Finite |
| Space · Ontological Status | Emergent |
| Space · Curvature | Undefined |
| Space · Dimensionality | N |
| Space · Locality | Non-local |
| Matter · Extent | Finite |
| Matter · Ontological Status | Emergent |
| Matter · Conservation | Non-conserved |
| Matter · Dimensionality | N |
| Matter · Locality | Non-local |
| Observer · Time Instance | Multiple |
| Observer · Space Instance | Multiple |
| Observer · Knowledge Extent | Immediate |
| Observer · Knowledge Retainment | Immediate |
| Observer · Physicality | Both |
| Observer · Agency | Active |
| Observer · Number | Plural |
| Energy · Extent | Finite |
| Energy · Ontological Status | Emergent |
| Energy · Conservation | Non-conserved |
| Energy · Dispersibility | Reversible |
| Information · Ontological Status | Substantival |
| Information · Conservation | Conserved |
| Information · Granularity | Discrete |